Game Handicap: DK (-1.5) vs Movistar KOI (+1.5)
LoL: Dplus KIA vs Movistar KOI (BO3) - Worlds Group Stage · restricted by venue
Not enough history
Qvicom needs at least 3 captured points before describing a move.
Heuristic thresholds: moves under 2 points are treated as noise, 10 points or more as a sharp move. The rule is published so it can be checked, not so it can be trusted blindly.
| Outcome | Price |
|---|---|
| Dplus KIA | 100.0% |
| Movistar KOI | 0.1% |
- Resolution source
- https://gol.gg/esports/home
- End date
- 26 Oct 2026, 01:10 UTC
- Data source
- polymarket-gamma · captured 25 Oct 2026, 21:05 UTC
- Restricted
- Yes — the venue restricts trading in this market. Qvicom shows the price and does not offer access.
- Category
- sports (auto)
- Venue tags
- Esports, league of legends, Games, Sports, LoL Worlds 2026, Swiss Stage, Swiss Round 3
This market refers to the LoL Round 3 match between Dplus KIA and Movistar KOI in the Worlds Group Stage, initially scheduled for October 25, 2026 at 6:00 PM ET. This market will resolve to "Dplus KIA" if Dplus KIA wins 2 or more games than Movistar KOI in this match. Otherwise, this market will resolve to "Movistar KOI". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 25, 2026 at 6:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.